Processing is an open source programming environment and community that can be found at processing.org
Homework until next time: Using 2D-shapes, draw some graphics, and have hem change somehow. For example, use a variable to change the value of color, size, position, movement. We learned to draw 2D stuff with code like this:
void setup()// This is where we prepare stuff { size(640, 480);//size of canvas background(0);//color of background fill(200);//color filled areas stroke(255, 0, 0);//color of lines } void draw()//This is where the magic happens { rect(70, 70, 100, 100);//draw a rectangle }
To keep track of the X-coordinate while moving a rectangle we used a variable:
int Joe; //Naming the variable, and stating it's a number void setup()// This is where we prepare stuff { size(320, 240); Joe = 10;//setting initial value } void draw()//This is where the magic happens { background(0);//redraw background Joe=Joe+1; //increasing the variable by one rect(Joe, 70, 100, 100); //drawing the rectangle using the variable as x-coordinate }
We got introduced to IF-statements to make changes when circumstances are met:
if(Joe > 320) //If variable is more than 320 { Joe = 0; //we set variable back to 0 }
We also tried out the for-loop for stuff that gets repeated a number of times:
for (int i=0; i<5; i++) //the following will happen 5 times { rect(55*i, 55, 50, 50); //you can use the counter variable i, if you want to }
System variables we talked about: mouseX: contains the X-coordinate of the pointer as a number mouseY: contains the Y-coordinate of the pointer as a number Other useful system variables: width: contains the width of your sketch as a number height: contains the height of your sketch as a number displayWidth: contains the width of your whole screen displayHeight: contains the height of your whole screen Commands we used: point();//draw point line();//draw line rect(); //draw rectangle println(); //print out the content of a variable random(); //gives you a random number noCursor();//hides the mousepointer background();//draws background with specified color fill();//sets color for shape areas stroke();//sets color of lines and frames noFill(); noStroke(); //stops using fill and stroke
For the full info of the use of these commands I encourage you to look up the commands in the reference part of the processing site.